Unity Cloud Content Delivery is a cloud service that lets us easily store resources online, to then deliver them to all the users of our app across the world without forcing them to re-download anything. What is the Cloud Content Delivery (CCD) tool?
Improve on this config and show how to use Codemagic to automate the synchronisation of assets with the game builds.Take a super-simple sample project as reference to show how to configure a new Unity Cloud Content Delivery setup from scratch.Give a quick overview of what Unity Cloud Content Delivery is.If you’re already familiar with CCD and you already have a project ready, you can skip over to the automation part! ? The goal of this service is to use the power of the net to easily deliver data to everyone in a synchronised way, and still make it easy to properly re-assemble the outsourced assets with the code and 3D scenes once inside the game. There are multiple ways to avoid it, and in this post, we’ll be looking at one such solution – Unity Cloud Content Delivery tool. Does that mean that, each time you plan on updating your game to patch some bugs or add some new content, you’ll have to force your customers to re-download the entire game from the stores, wasting gigabytes of traffic?įortunately, it doesn’t. While beginner projects are usually quite small, they quickly start to grow in size when reaching somewhere near production stages, as quality assets tend to weigh a lot. This article was originally published on Codemagic’s blog. Did you know you can set up an online bucket of data to make your Unity game updates a walk in the park?